Category: Development

developer. designer. gamer. scholar.

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The Card: Sprint Review – Bo-Katan

Retrospective This sprint’s update will be brief as I’ve just been slogging through the writing.  I can only hope that once I cut through the first drafts the editing will be easier.  Even with the mentality that I don’t have to get everything right the first time, I find myself questioning the flow of scenes …

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The Card: Sprint Review – Sabine

Retrospective Apologies for the late update to the previous sprint.  My development machine has been disassembled for a chunk of the week while I switched out the power supply unit.  I’ve been experiencing intermittent crashes under heavy load, and I have hopes that this new PSU is the solution — it has not crashed again …

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The Card: Sprint Review – Ahsoka

Retrospective It has not been an easy past two weeks. Roughly half-way into the first week of the sprint I reached a plateau of sorts — the game is at a state where it feels almost structurally complete.  All of the scenes are present and I’ve even gone over the placeholder backgrounds so that the …

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The Card: Sprint Review – Mara

Retrospective When I started this sprint I was just getting started it felt like.  I was borrowing placeholder assets from The Arcana just to try and proof-of-concept out what a sprite system might look like.  These past two weeks have been leaps and bounds forward. I have achieved the first milestone of many:  a playable …

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The Card: Sprint Review – Leia

Retrospective Leia was a pretty off-beat sprint for me, and I didn’t think it would turn out nearly as well as it did.  During the first half, I got so bogged-down with incorporating YarnSpinner and running into limitations with Unity’s serialization that it felt like it wasn’t making any progress at all. As you’ll see …

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The Card: Sprint Review – Rey

Retrospective Admittedly, I underestimated the amount of time fully transitioning into this new job would take.  Lots of little things tend to add up — stuff like making extra trips to walmart because you need a shower rod.  Despite my optimism in the last developer diary, I’m still working out of boxes. That said, I …

The Card: Developer Diary 03

I think things are finally starting to come together. As I mentioned in my last blog post, my top priority very recently has been finding a job to sustain myself.  Despite my best efforts to locate a job in the game industry, the circumstances of my situation required me to accept the first appropriate job …

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The Card: Developer Diary 02

After a long time away, I’ve finally managed to get back into the swing of things with a little bit of time each day dedicated to development. Hey guys!  It’s been a few months since the last developer diary.  I spent most of that time getting orientated to a new work and academic schedule but …

Android Studio

The Card: Developer Diary 01

Downloading Android Studio in order to set up a proper Android developer environment was a feat and a half. As I mentioned in my last blog post, one of my goals for the break is to design, develop, and ship a game.  The sooner I can do this the better, because it will help me …