Blog

developer. designer. gamer. scholar.

featured holly

The Card: Sprint Review – Ahsoka

Retrospective It has not been an easy past two weeks. Roughly half-way into the first week of the sprint I reached a plateau of sorts — the game is at a state where it feels almost structurally complete.  All of the scenes are present and I’ve even gone over the placeholder backgrounds so that the …

third pass concept art

The Card: Sprint Review – Mara

Retrospective When I started this sprint I was just getting started it felt like.  I was borrowing placeholder assets from The Arcana just to try and proof-of-concept out what a sprite system might look like.  These past two weeks have been leaps and bounds forward. I have achieved the first milestone of many:  a playable …

concept_art_1

The Card: Sprint Review – Leia

Retrospective Leia was a pretty off-beat sprint for me, and I didn’t think it would turn out nearly as well as it did.  During the first half, I got so bogged-down with incorporating YarnSpinner and running into limitations with Unity’s serialization that it felt like it wasn’t making any progress at all. As you’ll see …

concept art 1

The Card: Sprint Review – Rey

Retrospective Admittedly, I underestimated the amount of time fully transitioning into this new job would take.  Lots of little things tend to add up — stuff like making extra trips to walmart because you need a shower rod.  Despite my optimism in the last developer diary, I’m still working out of boxes. That said, I …

The Card: Developer Diary 03

I think things are finally starting to come together. As I mentioned in my last blog post, my top priority very recently has been finding a job to sustain myself.  Despite my best efforts to locate a job in the game industry, the circumstances of my situation required me to accept the first appropriate job …

graduation crowd

The Summer of ’19

To be perfectly honest, I had no idea what to expect after graduation.  It’s not something that people talk about a lot during college except for plans, hopes, and dreams about what they want to do after graduation.  I certainly had hopes and dreams but my future has been nebulous for a long time, and …

star citizen

Jake Ross: “Tell Me Something I Don’t Know”

Star Citizen:  crowdsourced in 2012 as a spiritual successor to Wing Commander, over 2 million backers, and over 220 million raised in crowdfunding.  5 studios worldwide with over 500 employees. Last night, industry professional Jake Ross came to give back to the community and speak at TAGD.  As the senior producer at Cloud Imperium Games, …

jam kickoff

Sprints & Semester Jams

On February 7th, the game developers of Texas A&M kicked off their semester game jam.  Nine teams of 2-5 members are currently hard at work to make a game by the end of the semester! Game development is a somewhat niche field to pursue, particularly if one only focuses on the game industry.  At Texas …

dialogue prototype

The Card: Developer Diary 02

After a long time away, I’ve finally managed to get back into the swing of things with a little bit of time each day dedicated to development. Hey guys!  It’s been a few months since the last developer diary.  I spent most of that time getting orientated to a new work and academic schedule but …

The Tetris Effect

The Tetris Effect

When I was a kid, waiting was the most unbearable thing in the world.  To have the seconds tick by — each one a rather large percentage of my life thus far — felt like an agony spent wasting eternity.  I needed to be doing something, all the time.  I will admit, not much has …